![]() ![]() sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fntsFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fntsFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fntsFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fntsFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fntsFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fntsFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fntsFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fntsFontFile_9=Textures\Fonts\NVFont_Test.fnt The font changes will mean the menus not yet DarNified will look weird at first. ![]() I'll likely go menu by menu and release as they're treated, so you can test them as I go. I've just launched the game for the first time, so be patient while I decide the best way forward. This one will be more or less identical to, with FONV's extra menus DarNified as well.
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